Adamantine Shield

From Dragalia Lost Wiki

Icon EnemyAbility 0020.png Icon Buff 2050019.png Adamantine Shield is a buff that renders the enemy immune to afflictions, creates a barrier around them, and will regenerate the barrier if it is destroyed, provided the buff is still active. It is currently only used by Kai Yan.

Mechanics

  • Since this is a buff, it can be removed by a Icon Ability 1010031.png Dispel effect. Doing so will also instantly remove the barrier if it is up.
    • If the shield is the only buff that Kai Yan has, the shield will break and the shield buff will be removed simultaneously.
    • If Kai Yan has multiple buffs (for example a strength buff and the shield buff), dispelling will break the shield and remove the stat buff, but will NOT remove the shield buff. An additional dispel is needed to remove the shield buff.
  • If the barrier is hit by an adventurer, the enemy will take no damage, but the adventurer will receive a fixed amount of damage:
    • standard and expert difficulty: 50 HP of damage.
    • master difficulty: 200 HP of damage.
    • legend difficulty: 60 HP of damage.
  • The barrier can withstand 30 hits before breaking in Kai Yan's human form, or 60 hits in his transformed state. Once the barrier is broken, the buff icon will still remain, and it will regenerate the barrier after a few seconds if it is not dispelled or expires.
  • For skill effects that check to see if an attack "connects", hitting this barrier does not count as the hit "connecting".

Punishers

Skills that deal extra damage against Adamantine Shield

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 004.png Flash of UnityLv. 2: Deals 1 hit of 1356% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 2034% flame damage. [7500 SP] - -

Additional Effects

Skills with additional effects against Adamantine Shield

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 089.png Crisis EdgeLv. 4: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 495% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 544.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 245% and 1 hit of 668% shadow damage. Broken enemies will take 3 hits of 367.5% and 1 hit of 1002% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
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Icon Skill 092.png Umbral ErasureLv. 3: Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 452% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 497.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 658% shadow damage. Broken enemies will take 2 hits of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
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