Abilities
From Dragalia Lost Wiki
Event Perk Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Phraeganoth's Bane +15% | 0 | Increases damage to Phraeganoth by 15%. | Max 25% | ||||
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Phraeganoth's Bane +20% | 0 | Increases damage to Phraeganoth by 20%. | Max 25% | ||||
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Phraeganoth's Bane +25% | 0 | Increases damage to Phraeganoth by 25%. | Max 25% | ||||
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Hypnos's Bane +30% | 0 | Increases damage to Hypnos by 30%. | Max 35% | ||||
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Hypnos's Bane +35% | 0 | Increases damage to Hypnos by 35%. | Max 35% | ||||
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Tent Canvas +35% | 0 | Increases tent canvas intake for clearing quests by 35%. | Max 75% | ||||
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Tent Canvas +60% | 0 | Increases tent canvas intake for clearing quests by 60%. | Max 75% | ||||
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Snack-o'-Lanterns +25% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 25%. | Max 50% | ||||
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Snack-o'-Lanterns +50% | 0 | Increases Snack-o'-Lantern intake for clearing quests by 50%. | Max 50% | ||||
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Windwhistle Grass +25% | 0 | Increases windwhistle grass intake for clearing quests by 25%. | Max 75% | ||||
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Windwhistle Grass +50% | 0 | Increases windwhistle grass intake for clearing quests by 50%. | Max 75% | ||||
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Windwhistle Grass +75% | 0 | Increases wind whistle grass intake for clearing quests by 75%. | Max 75% | ||||
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Astral Ornament +25% | 0 | Increases astral ornaments intake for clearing quests by 25%. | Max 75% | ||||
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Astral Ornament +50% | 0 | Increases astral ornaments intake for clearing quests by 50%. | Max 75% | ||||
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Astral Ornament +75% | 0 | Increases astral ornaments intake for clearing quests by 75%. | Max 75% | ||||
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Tent Canvas +25% | 0 | Increases tent canvas intake for clearing quests by 25%. | Max 75% | ||||
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Tent Canvas +50% | 0 | Increases tent canvas intake for clearing quests by 50%. | Max 75% | ||||
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Tent Canvas +75% | 0 | Increases tent canvas intake for clearing quests by 75%. | Max 75% | ||||
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Ornate Lanterns +25% | 0 | Increases ornate lantern intake for clearing quests by 25%. | Max 50% | ||||
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Ornate Lanterns +35% | 0 | Increases ornate lantern intake for clearing quests by 35%. | Max 50% |
Affliction Resistance Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Poison Res +15% | 10 | Reduces susceptibility to poison by 15%. | Max 100% | ||||
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Poison Res +20% | 20 | Reduces susceptibility to poison by 20%. | Max 100% | ||||
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Poison Res +25% | 40 | Reduces susceptibility to poison by 25%. | Max 100% | ||||
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Poison Res +50% | 60 | Reduces susceptibility to poison by 50%. | Max 100% | ||||
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Poison Res +100% | 100 | Reduces susceptibility to poison by 100%. | Max 100% | ||||
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Poison Res +100% (Coin) | 0 | Reduces susceptibility to poison by 100%. | N/A | ||||
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Epiphany I | 80 | Reduces susceptibility to poison and curses by 50%. | N/A | ||||
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Epiphany II | 100 | Reduces susceptibility to poison and curses by 100%. | N/A | ||||
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Interdimensional Blessing I | 80 | Reduces susceptibility to poison and curses by 50%. | N/A | ||||
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Interdimensional Blessing II | 100 | Reduces susceptibility to poison and curses by 100%. | N/A | ||||
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Unconstrained Fate I | 80 | Reduces susceptibility to poison and curses by 50%. | N/A | ||||
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Unconstrained Fate II | 100 | Reduces susceptibility to poison and curses by 100%. | N/A | ||||
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Unbreakable Bonds I | 80 | Reduces susceptibility to poison and curses by 50%. | N/A | ||||
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Unbreakable Bonds II | 100 | Reduces susceptibility to poison and curses by 100%. | N/A | ||||
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Sacred Shield I | 80 | Reduces susceptibility to poison and curses by 50%. | N/A | ||||
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Sacred Shield II | 100 | Reduces susceptibility to poison and curses by 100%. | N/A | ||||
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Potent Poison Res +100% | 120 | Reduces susceptibility to poison by 100%. When the user is hit by an attack that would have poisoned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. | Max 100% | ||||
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Sacred Shield III | 120 | Reduces susceptibility to poison and curses by 100%. When the user is hit by an attack that would have poisoned or cursed them, their strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. | N/A | ||||
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Unforgettable Promise III | 120 | Reduces susceptibility to curses and poison by 100%. When the user is hit by an attack that would have cursed or poisoned them, their critical rate is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. | N/A | ||||
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Vigorous Conducting | 120 | Reduces susceptibility to sleep and poison by 100%. When the user is hit by an attack that would have put them to sleep or poisoned them, their strength is increased by 15% for 10 seconds. This increase will not stack, and, after activating, this buff cannot be activated again by the same affliction for 15 seconds. | N/A |
Affliction Rate Boosting Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Queen of Smiles | 110 | When the combo count is 15 or higher, grants the user's standard attacks a 25% chance of inflicting freeze for 3-6 seconds, and increases damage to frostbitten enemies by 10%. | |||||
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Flurry Freezer I | 40 | When the combo count is 15 or higher, grants the user's standard attacks a 10% chance of inflicting freeze for 3-6 seconds. |
Elemental Resistance Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Flame Res +3% | 20 | Reduces flame damage taken by 3%. | Max 15% | ||||
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Flame Res +5% | 40 | Reduces flame damage taken by 5%. | Max 15% | ||||
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Flame Res +8% | 60 | Reduces flame damage taken by 8%. | Max 15% | ||||
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Flame Res +10% | 80 | Reduces flame damage taken by 10%. | Max 15% | ||||
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Flame Res +4% | 30 | Reduces flame damage taken by 4%. | Max 15% | ||||
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Water Res +3% | 20 | Reduces water damage taken by 3%. | Max 15% | ||||
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Water Res +5% | 40 | Reduces water damage taken by 5%. | Max 15% | ||||
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Water Res +8% | 60 | Reduces water damage taken by 8%. | Max 15% | ||||
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Water Res +10% | 80 | Reduces water damage taken by 10%. | Max 15% | ||||
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Water Res +4% | 30 | Reduces water damage taken by 4%. | Max 15% | ||||
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Wind Res +3% | 20 | Reduces wind damage taken by 3%. | Max 15% | ||||
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Wind Res +5% | 40 | Reduces wind damage taken by 5%. | Max 15% | ||||
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Wind Res +8% | 60 | Reduces wind damage taken by 8%. | Max 15% | ||||
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Wind Res +10% | 80 | Reduces wind damage taken by 10%. | Max 15% | ||||
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Wind Res +15% | 80 | Reduces wind damage taken by 15%. | N/A | ||||
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Wind Res +20% | 100 | Reduces wind damage taken by 20%. | N/A | ||||
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Wind Res +4% | 30 | Reduces wind damage taken by 4%. | Max 15% | ||||
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Light Res +3% | 20 | Reduces light damage taken by 3%. | Max 15% | ||||
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Light Res +5% | 40 | Reduces light damage taken by 5%. | Max 15% | ||||
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Light Res +8% | 60 | Reduces light damage taken by 8%. | Max 15% |
Class Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Thaumian's Bane +20% | 60 | Increases damage to thaumians by 20%. | Max 20% | ||||
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Thaumian's Bane +25% | 80 | Increases damage to thaumians by 25%. | Max 20% | ||||
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Thaumian's Bane +30% | 100 | Increases damage to thaumians by 30%. | Max 20% | ||||
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(Light) Thaumian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to thaumians by 10%. | Max 20% | ||||
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(Light) Thaumian's Bane +15% | 40 | If the user is attuned to Light: increases damage to thaumians by 15%. | Max 20% | ||||
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(Shadow) Thaumian's Bane +10% | 20 | If the user is attuned to Shadow: increases damage to thaumians by 10%. | Max 20% | ||||
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(Shadow) Thaumian's Bane +15% | 40 | If the user is attuned to Shadow: increases damage to thaumians by 15%. | Max 20% | ||||
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Thaumian's Bane +10% | 20 | Increases damage to thaumians by 10%. | Max 20% | ||||
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(Flame) Thaumian's Bane +10% | 20 | If the user is attuned to Flame: increases damage to thaumians by 10%. | Max 20% | ||||
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(Flame) Thaumian's Bane +15% | 40 | If the user is attuned to Flame: increases damage to thaumians by 15%. | Max 20% | ||||
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(Water) Thaumian's Bane +10% | 20 | If the user is attuned to Water: increases damage to thaumians by 10%. | Max 20% | ||||
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(Water) Thaumian's Bane +15% | 40 | If the user is attuned to Water: increases damage to thaumians by 15%. | Max 20% | ||||
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Thaumian's Bane +35% | 120 | Increases damage to thaumians by 35%. | Max 20% | ||||
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(Wind) Thaumian's Bane +10% | 20 | If the user is attuned to Wind: increases damage to thaumians by 10%. | Max 20% | ||||
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(Wind) Thaumian's Bane +15% | 40 | If the user is attuned to Wind: increases damage to thaumians by 15%. | Max 20% | ||||
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(Water) Physian's Bane +10% | 20 | If the user is attuned to Water: increases damage to physians by 10%. | Max 20% | ||||
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(Water) Physian's Bane +15% | 40 | If the user is attuned to Water: increases damage to physians by 15%. | Max 20% | ||||
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Physian's Bane +20% | 60 | Increases damage to physians by 20%. | Max 20% | ||||
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Physian's Bane +25% | 80 | Increases damage to physians by 25%. | Max 20% | ||||
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Physian's Bane +30% | 100 | Increases damage to physians by 30%. | Max 20% |
Attack Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Force Strike +10% | 20 | Increases force strike damage by 10%. | Max 50% | ||||
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Force Strike +20% | 40 | Increases force strike damage by 20%. | Max 50% | ||||
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Force Strike +30% | 60 | Increases force strike damage by 30%. | Max 50% | ||||
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Force Strike +40% | 80 | Increases force strike damage by 40%. | Max 50% | ||||
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Force Strike +50% | 100 | Increases force strike damage by 50%. | Max 50% | ||||
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Force Strike +55% | 110 | Increases force strike damage by 55%. | Max 50% | ||||
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Force Strike +5% | 60 | Increases force strike damage by 5%. | Max 50% | ||||
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Force Strike +8% | 80 | Increases force strike damage by 8%. | Max 50% | ||||
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Force Strike +15% | 100 | Increases force strike damage by 15%. | Max 50% | ||||
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Impulse Slash | 110 | Grants the user a unique force strike and increases force strike damage by 50%. When the user is not electrified, the user's force strikes will consume up to 5% of the "Thunderous Impulse" skill's skill gauge. When the user is electrified, the skill gauge will not be consumed, and force strike damage will be increased by an additional 10%. |
Max 50% | ||||
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Star of the Dance I | 80 | Increases force strike damage by 45%, then increases it by an additional 2% for each buff Chelle has (up to a maximum of 30%). | N/A | ||||
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Star of the Dance II | 100 | Increases force strike damage by 45%, increases it by an additional 2% for each buff Chelle has (up to a maximum of 30%), and, when she has 5 or more Royal Pride stacks, creates a buff zone around her that reduces damage taken by 10%. | N/A | ||||
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Crimson Oath | 120 | Increases damage to scorchrent enemies by 15% and force strike damage by 50%. Using Road to Glory grants the user the "Crimson Glory" effect and a strength amp (Team Amp MAX Lv. = 2). After this amp is granted, this ability will not grant it again for 30 seconds. When Crimson Glory is active, the user's next force strike will deal 1 hit of 165% flame damage and inflict scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 100% chance. |
Max 50% | ||||
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Force Strike Damage & Charge Rate I | 80 | Increases force strike damage by 20% and charge rate by 15%. | N/A | ||||
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Force Strike Damage & Charge Rate II | 100 | Increases force strike damage by 25% and charge rate by 20%. | N/A | ||||
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(Water) Compounding Skill Damage I | 80 | If the user is attuned to Water: increases the damage of the next attack skill by 40% for every 15 seconds that pass. This buff can stack up to 4 times. All stacks will be lost upon using an attack skill. | N/A | ||||
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(Water) Compounding Skill Damage II | 100 | If the user is attuned to Water: increases the damage of the next attack skill by 50% for every 15 seconds that pass. This buff can stack up to 4 times. All stacks will be lost upon using an attack skill. | N/A | ||||
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(Shadow) Skillful Trickery I | 80 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | N/A | ||||
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(Shadow) Skillful Trickery II | 110 | If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded. | N/A | ||||
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(Shadow) Ending Shapeshift = Skillful Trickery I | 0 | If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone. | N/A |
Defense Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Defensive Stance II | 60 | The user's strength is lowered by 10% during quests, but their defense is increased by 20%. | N/A | ||||
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Full HP = Defense & Recovery Potency I | 120 | Increases defense by 20% and increases the potency of recovery skills by 10% when HP is full. | N/A | ||||
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Floral Knight | 110 | Increases defense by 20%. Also increases strength by 6% for every 5 enemies defeated (up to 5 times per quest). | Max 20% | ||||
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Impregnable Fortress I | 0 | Increases HP and defense by 6%, but reduces movement speed by 10%. | N/A | ||||
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Impregnable Fortress II | 0 | Increases HP and defense by 8%, but reduces movement speed by 10%. | N/A | ||||
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Impregnable Fortress III | 0 | Increases HP and defense by 10%, but reduces movement speed by 10%. | N/A | ||||
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Radiant Scion I | 80 | When shapeshifting, Chelle will transform into Cat Sìth regardless of what dragon she is equipped with. | N/A | ||||
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Radiant Scion II | 100 | When shapeshifting, Chelle will transform into Cat Sìth regardless of what dragon she is equipped with. In addition, using Burlone Gatto will grant her the "Royal Pride" effect for the remainder of the quest. Royal Pride can stack up to 10 times, and each stack reduces damage taken by 1%. | N/A | ||||
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(Light) Raphael's Aid I | 0 | If the user is attuned to Light: when the user takes damage, restores their HP with 108% Recovery Potency, and grants them the "Raphael's Aid" effect for 30 seconds. During Raphael's Aid, the user's defense is increased by 30%. After activating, this ability will not activate again for 60 seconds. | N/A | ||||
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(Light) Raphael's Aid II | 0 | If the user is attuned to Light: when the user takes damage, restores their HP with 132% Recovery Potency, and grants them the "Raphael's Aid" effect for 30 seconds. During Raphael's Aid, the user's defense is increased by 50%. After activating, this ability will not activate again for 60 seconds. | N/A | ||||
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Warabe Asobi I | 80 | Using Nabe Nabe Sokonuke reduces susceptibility to afflictions by 10% for the remainder of the quest. This reduction can stack up to 5 times. | N/A | ||||
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Warabe Asobi II | 100 | Using Nabe Nabe Sokonuke reduces susceptibility to afflictions by 20% for the remainder of the quest. This reduction can stack up to 5 times. Also, using Nabe Nabe Sokonuke, Onigokko, or Kagome Kagome will grant the user a strength amp (Team Amp MAX Lv. = 1). After this amp is granted, this ability will not grant it again for 8 seconds. |
N/A | ||||
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Tosenbo & Toryanse I | 80 | Reduces damage taken by 5% when not inflicted with any afflictions. Also, grants the user a stack of the "Playtime" effect for every 9 seconds that pass in which the user is not inflicted with any afflictions. During Playtime, the user's strength is increased by 5% and the potency of recovery skills by 10%. This buff can stack up to 3 times. All stacks will be lost upon being inflicted with an affliction. | N/A | ||||
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Tosenbo & Toryanse II | 100 | Reduces damage taken by 10% when not inflicted with any afflictions. Also, grants the user a stack of the "Playtime" effect for every 9 seconds that pass in which the user is not inflicted with any afflictions. During Playtime, the user's strength is increased by 5% and the potency of recovery skills by 10%. This buff can stack up to 3 times. All stacks will be lost upon being inflicted with an affliction. | N/A | ||||
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(Flame) HP +10% | 20 | If the user is attuned to Flame: increases HP by 10%. | Max 0% | ||||
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(Flame) HP +15% | 30 | If the user is attuned to Flame: increases HP by 15%. | Max 0% | ||||
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(Flame) HP +20% | 40 | If the user is attuned to Flame: increases HP by 20%. | Max 0% | ||||
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(Flame) HP +30% | 60 | If the user is attuned to Flame: increases HP by 30%. | Max 0% | ||||
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(Flame) HP +40% | 70 | If the user is attuned to Flame: increases HP by 40%. | Max 0% | ||||
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(Flame) HP +45% | 80 | If the user is attuned to Flame: increases HP by 45%. | Max 0% |
Recovery Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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(Shadow) Tai Yi Shen Shu | 80 | If the user is attuned to Shadow: grants an HP regen buff of 1% Recovery Potency every 2.9 seconds after using Shibing Bazhen. This effect will persist until the user uses Qimen Dunjia. | N/A | ||||
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Bleeding = HP Recovery I | 80 | Restores the user's HP with 30% Recovery Potency upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for 5 seconds. | N/A | ||||
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Bleeding = HP Recovery II | 100 | Restores the user's HP with 45% Recovery Potency upon successfully inflicting an enemy with bleeding. After activating, this ability will not activate again for 5 seconds. | N/A | ||||
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(Wind) Holy Grail | 80 | If the user is attuned to Wind: grants an HP regen buff of 1.9% Recovery Potency every 2.9 seconds after using Y Ddraig Goch. This effect will persist until the user uses Gwiber. | N/A | ||||
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(Water) Sakimitama | 80 | If the user is attuned to Water: grants an HP regen buff of 1.9% Recovery Potency every 2.9 seconds after using Nigimitama. This effect will persist until the user uses Aramitama. | N/A | ||||
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(Light) Rúraíocht | 80 | If the user is attuned to Light: grants an HP regen buff of 1.9% Recovery Potency every 2.9 seconds after using Tír na nÓg. This effect will persist until the user uses Mag Mell. | N/A | ||||
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Holiday Aid I | 80 | Using Chuting Stars while in a buff zone restores the user's HP with 30% (40%) Recovery Potency for Chuting Stars level 1 (level 2) | N/A | ||||
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Holiday Aid II | 100 | Using Chuting Stars while in a buff zone restores the user's HP with 50% Recovery Potency. | N/A | ||||
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Healing Doublebuff I | 40 | Grants an HP regen buff healing you for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Healing Doublebuff II | 60 | Grants an HP regen buff healing you for 2% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Healing Doublebuff III | 80 | Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Healing Doublebuff IV | 100 | Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Healing Doublebuff I | 40 | Grants an HP regen buff healing you for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Healing Doublebuff II | 60 | Grants an HP regen buff healing you for 2% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Healing Doublebuff III | 80 | Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. | Max III | ||||
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Last Recovery I | 40 | Grants an HP regen buff healing you for 8% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | Max IV | ||||
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Last Recovery II | 60 | Grants an HP regen buff healing you for 10% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | Max IV | ||||
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Last Recovery III | 80 | Grants an HP regen buff healing you for 12% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | Max IV | ||||
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Last Recovery IV | 100 | Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (once per quest). | Max IV | ||||
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Last Recovery V | 100 | Grants an HP regen buff healing you for 14% Max HP every 3.9 seconds for 20 seconds when HP drops to 30% (three times per quest). After activating, this buff will not activate again for 15 seconds. | Max IV |
Support Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Dragon Time +5% | 40 | Extends shapeshift time by 5%. | Max 20% | ||||
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Dragon Time +8% | 50 | Extends shapeshift time by 8%. | Max 20% | ||||
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Dragon Time +10% | 60 | Extends shapeshift time by 10%. | Max 20% | ||||
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Dragon Time +15% | 80 | Extends shapeshift time by 15%. | Max 20% | ||||
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Dragon Time +20% | 100 | Extends shapeshift time by 20%. | Max 20% | ||||
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Dragon Time +15% | 0 | Extends shapeshift time by 15%. | Max 20% | ||||
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Dragon Time +20% | 0 | Extends shapeshift time by 20%. | Max 20% | ||||
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Exhilaration | 0 | If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability. | N/A | ||||
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Exhilaration | 30 | If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability. | N/A | ||||
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Dragon Time +25% | 120 | Extends shapeshift time by 25%. | Max 20% | ||||
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Uriel's Judgment I | 80 | Grants the user a 50% chance to inflict an attacking enemy with the "Uriel's Wrath" debuff when the user dodges that enemy's attack. After activating this chance to inflict Uriel's Wrath, this ability will not activate again for 15 seconds. | N/A | ||||
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Uriel's Judgment II | 100 | Inflicts an attacking enemy with the "Uriel's Wrath" debuff when the user dodges that enemy's attack. After activating, this ability will not activate again for 15 seconds. | N/A | ||||
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Raven's Vengeance I | 80 | Applies "Critical Vulnerability" to an enemy for 60 seconds when that enemy's attack activates the damage diffusion effect of "Corvid Connivery." The user's critical rate will be increased by 30% against enemies with Critical Vulnerability. | N/A | ||||
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Raven's Vengeance II | 100 | Applies "Critical Vulnerability" to an enemy for 60 seconds when that enemy's attack activates the damage diffusion effect of "Corvid Connivery." The user's critical rate will be increased by 50% against enemies with Critical Vulnerability. | N/A | ||||
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Buff Skill Time +10% | 20 | Increases duration of buff skills by 10%. | Max 30% | ||||
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Buff Skill Time +15% | 40 | Increases duration of buff skills by 15%. | Max 30% | ||||
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Buff Skill Time +20% | 60 | Increases duration of buff skills by 20%. | Max 30% | ||||
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Buff Skill Time +25% | 80 | Increases duration of buff skills by 25%. | Max 30% | ||||
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Buff Skill Time +30% | 100 | Increases duration of buff skills by 30%. | Max 30% | ||||
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(Shadow) Buff Skill Time +15% | 20 | If the user is attuned to Shadow: increases duration of buff skills by 15%. | Max 30% |
Other Abilities[edit]
Icon | Name | Might Value | Description | Wyrmprint Ability Cap | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|---|---|---|
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Player EXP +10% | 60 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | Max 10% | ||||
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Player EXP +15% | 80 | Increases player EXP intake for clearing quests by 15%. This ability does not stack with other similar abilities; the highest value will be applied. | Max 10% | ||||
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Happy Dragonyule! | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | Max 10% | ||||
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Rupies +8% | 60 | Increases rupie intake for clearing quests by 8%. | Max 12% | ||||
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Rupies +10% | 80 | Increases rupie intake for clearing quests by 10%. | Max 12% | ||||
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Rupies +12% | 100 | Increases rupie intake for clearing quests by 12%. | Max 12% | ||||
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Loving Heart | 100 | Increases player EXP intake for clearing quests by 10%. This ability does not stack with other similar abilities; the highest value will be applied. | Max 10% | ||||
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Adventurer EXP +100% | 0 | Increases adventurer EXP intake for clearing quests by 100%. | Max 50% | ||||
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Adventurer EXP +110% | 0 | Increases adventurer EXP intake for clearing quests by 110%. | Max 50% | ||||
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Adventurer EXP +120% | 0 | Increases adventurer EXP intake for clearing quests by 120%. | Max 50% | ||||
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Adventurer EXP +130% | 0 | Increases adventurer EXP intake for clearing quests by 130%. | Max 50% | ||||
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Adventurer EXP +150% | 0 | Increases adventurer EXP intake for clearing quests by 150%. | Max 50% | ||||
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Mana +25% | 0 | Increases Mana intake for clearing quests by 25%. | Max 50% | ||||
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Mana +30% | 0 | Increases Mana intake for clearing quests by 30%. | Max 50% | ||||
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Mana +35% | 0 | Increases Mana intake for clearing quests by 35%. | Max 50% | ||||
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Mana +40% | 0 | Increases Mana intake for clearing quests by 40%. | Max 50% | ||||
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Mana +50% | 0 | Increases Mana intake for clearing quests by 50%. | Max 50% | ||||
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Rupies +25% | 0 | Increases rupie intake for clearing quests by 25%. | Max 0% | ||||
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Rupies +30% | 0 | Increases rupie intake for clearing quests by 30%. | Max 0% | ||||
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Rupies +35% | 0 | Increases rupie intake for clearing quests by 35%. | Max 0% |
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